Out 3 - Neopolitan
bless my little vitriol filled cotton socks and pack me off to Bellvue.
I'm so enraged, I could do a very convincing impression of a complete
mentalist. But why so psychotic you ask? The single format debate,
the most pointlessly destructive suggestion since Einstein decided
to go ultra-violent with plutonium.
and more games
at the market today. Massive it is, and full of goodly choice for
comely gamers (and wenches). In the next few months, there will
be three major formats vying for a slice of the joypad pie. That's
a lot of games. Add to that handhelds, PC gaming, peripherals, merchandise,
retro-gaming and the odd bargain basement console (our glorious
champion of underdogs, the DC), what do you get? Even more games.
One might even be inclined to say a 'fuckload' of games. So why
tear all that down?
argument that software is all is a noble one, yet it is founded
in the belief that hardware doesn't count for shit, which I find
hard to swallow. Y'see, every piece of hardware has a different
flavour, a fresh perspective on gaming, a cosmic rhythm which allows
the planet to spin and keeps us from flying off into the black stuff
like they did in Space 1999, all slow and silly. Well, maybe not
that second one. Anyway, I like flavours, don't you? Why have vanilla
when you can have Neapolitan?
own a sizable amount of consoles...
(that's not all of it mind)
I think it's fair to say that each one has its peculiarities. Therein
lies the charm. I'm a lover of hardware. I like the fact that every
Sega console in existence features D-shaped pad ports. I like that
every Nintendo console since the NES features a completely useless
(unless you want to import a 64DD or gasp use a piracy device, but
who wants to do that?) interface port at the bottom. I like the
way Sony hardware feels clinical and precise, in spite of the notorious
unreliability (whoops, there go my lens brackets). I love my Atari's,
large as life, yet emptier than Kelly Brook's head. I love it, I
do you know what the best thing is? That every consoles unique flavour
is infused with the software, creating a deliciously gamely experience.
Now, lets get a little example going. Why do DC originals feel superior
to PS2 ports in everyway, despite being nigh on identical most of
the time? It's because the originals were built for that specific
machine in mind. They absorb the weaknesses and the strengths of
the host format, creating a symbiotic unity between hardware and
software. Shift the game to another format and that is lost, resulting
in uneasy 'improvements' at best, altering the pure vision, and
compromise at worst.
break your legs
no doubt that THPS3 will sit uncomfortably in the GC's library when
the time comes, just as Super Monkey Ball will when it gets ported
to PS2. These two games epitomise the PS2 and GC respectively, but
everyone wants to play them, resulting in charmless technically
competent games, not groundbreaking benchmarks which define a format.
So, is a single unified format rather than multiplatform toss the
answer? Suggest that again and I'll break your legs.
console is remembered by the games that push its technical limitations.
A platform with no defining characteristics, good and bad, is a
platform with no pressure and that's where the problem lies. With
no hurdles to leap, the only outcome is apathetic development. Even
X-Box has its disadvantages, despite the brute strength encased
in that ugly exterior. Devco's will have to find a way of making
that fat-ass pad seem instinctive; a bastard of a quirk if ever
there was one. I don't envy Angel Studios one bit.
Badly spelt rants or back pats to: Phreak@phreaquency.freeserve.co.uk
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